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Doppler
Classic VST / OSX / XP

Move sounds through an audio space with changes in pitch that correspond to the speed their movement, send sounds whizzing through different loudspeakers, create unusual vibrato effects ...



How does it work?

In general, the doppler effect is your perception that a sound moving towards you rises in pitch while a sound moving away from you falls in pitch.

The position of the 2DController, which is the ball in the center of the control window, represents an axis around which the sounds move. The smaller balls on either side of the 2DController represent two sounds as if they were coming from two loudspeakers swinging on ropes suspended from the ceiling. By manipulating the sliders at the right of the control window, you can determine the variation in amplitude and pitch of each sound as it swings, the timing of each of the sounds as it follows the other, the size of the circle in which each sound swings, the speed with which it swings, how far apart they are as they swing through space, and their relative positions in their swing cycles.

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